Fix objects position at rest in editor

Hi. Is there a technique or extension to fix non-static objects with rigidbodies and colliders into position when constructing a scene? The problem is:

  • I stack up some objects as best I can in the editor.
  • When I press ‘play’ they shift for a moment as the physics engine settles them into position
  • No matter how I adjust their positions, its really hard to get them to start off in a nice stable asleep position.

Whats the best way to get them into perfect position when building the scene? If anyone knows of an editor extension that will do this in one click, that would be v cool.

Thanks
Mark

What I do is make a script that sits on the parent, then when the game runs it parses all child objects’ rigidbodies and sets them asleep.

Thanks profanicus.