Hi
Is there any way to force the editor to run in OpenGl on Windows?
I tried putting -force-opengl in the shortcut to the editor, but that didnt work.
I have no problem forcing the game to run in OpenGl when I have built it. But having to build a full build every time would increase the development time quite a bit.
no, that option only exists for the player
any specific reason you are using the fallback / emergency solution (which opengl on windows is) instead of dx?
I hope its not shaders, because then you would make your situation worse as you are digging your own grave with that reasoning as OpenGL support on windows is such a thing, especially as long ATI and Intel don’t go out of business GPU wise