What can I say? That sounds awesome. ![]()
PM sended
Sign me up for beta testing.
thanks
Awesome! Can’t wait to have you up and testing!
email sended as PM
PM’ed email
Thanks! ![]()
Awesome! Can’t wait to get the access!
I have some questions for you?
1 - do you still looking for testers? because im not getting your answear to my email.
2 - forge support unity 5?
Hi there! Sorry for the lack of response, we have been quite busy extending the system, dealing with business related things and other studio relations. We are still accepting beta testers and will be going through our email to get up to date on the requests today ![]()
Yes, we pushed a build that works in Unity 5 a few days ago when it was released ![]()
Awsome
hey im just strating forge, I imported the lastest version of forge v14 in unity5 and im geting this error.
y tryed to post this in your web site bug report, but it just look like it did not work, sorry for posting here.
Hey! So we actually noticed this error. We are tying to figure out what it could be, it seems that Unity is using Cecil on libraries that are imported. If you continue working everything should work fine as normal but we are researching this one.
Thanks!
I have more questons:
1- Need forge the unity networks?
2- whats happend when UNET comes out, i mean all unity old networking will be removed?
3- what happend to forge web site bug report? i did try to post the bug there, and i want, but is like it dont work.
i cant say very impressive good job Gregory
any updates ?
Just a quick question.
Is it possible to get this asset compatible with other 3rd party assets such as Realistic FPS Prefab.
We are having some trouble networking that one!
-Thanks
Yes, since this is an integrated networking system it should work well with all other systems that you would get for Unity including ones that you make yourself. All that would need to be done is to identify the variables you wish to serialize across the network for these objects. Once you have done that you can just start the replication process. On our site we have some tutorials on how to integrate with existing code ![]()
Please let us know if you have any further questions or would like to know more! ![]()
A couple questions:
1/ We have an app using Photon. The app (Android) is a fast paced, open world shooter/survival theme with lots of players, lots of NPCs and a fair amount of rigidbody physics. Our main issues with Photon is the CCU, messages per second, the peer-to-peer architecture (hacks and cheats), and the concept of ownership and how that works with NPC AI, masterclient and remote players. Another issue is their suggested max 6-8 players per room: we want many more. Do you think the Forge framework would be a good fit here?
2/ Our player base is international with about 600 CCU at the moment, we don’t know if that will grow or shrink, but what is involved in getting a working version onto the Forge Cloud, and maintaining it, and is there going to be problems of latency for players for in Asia? (sorry squeezed in a few more questions)
Basically we need to know if rewriting our network code using this technology would provide real advantages for us and our players.
It is really good to see the positive energy that is surrounding this project and we wish you guys the best ![]()
@MCXX Hello there! I am very sorry for the late reply. For some reason I was not watching this thread.
I think that Forge is a great fit for this kind of project. We have users making games with way more players than 6-8 and there are no CCU limitations. Our architecture is completely authoritative and we still support using the server as a relay as well. ![]()
No problem on the questions. Currently the Forge Cloud is still in beta and we are accepting requests. We are still in works with our partners as well so that we will be able to offer a global server base.
Thank you very much for the wishes :). We work directly with our users to make sure the system supports the strange things they need or would like to see, we also have a pretty strong community as well
We have tons of users from UNET, Photon, and Bolt and the general feeling we get is that they are quite happy with the change. Please let me know if you have any further questions :). If nothing else we can add you to our chat system and you can ask some questions to the developers there, what they think and how they feel about the system ![]()