FPS arms animation

Hello everybody !
First, sorry if my english is not the best, i’m french. Please correct me if i do a mistake :wink:
I’m taking pleasure with creating a FPS game and i’m working on getting the best animations I can do.
My game will content a lot of weapons and these weapons will have accessories (which affect animations).
So i’m looking for IK stuff. The hands will automaticaly hold each gun as I want and accessories will change the “hold position” for example.
But I’m wondering for animations such as reloading. The left hand has to quit the “hold position” to get the mag and then the mag has to move with the hand. And I have no solution for doing this. (Well i’m bad at animations). Have you got any solutions ?
Thanks a lot

Okay guys I made a few tests and my arms work fine with Unity IK solution.
That’s a good point but it doesn’t answer my question.
Because now, I can move the hand according to accessories but i’m still afraid for animations.
I have to animate the targets of the hands to go to the mag for example but if I have a tactical grip or not, the start position of the hand won’t be the same. Will it works ?

En plaçant un marqueur à chaque élément : grip, poignée etc…
l’IK d’Unity est trop “primaire” pour compenser des animations plus évoluées. Le mieux : Unity Asset Store - The Best Assets for Game Making

Thanks, it seems to be a good solution, I’ll try it when I’ll have some money :wink: