Hello there, i am making an FPS game and i am prity new. I found out that the camera is wierd and this is what happend. When i start a server and an other person connect i get the newst camera (His view) and he get an other (My view). I have also tested this with many connections and i see that the first get the newest one and the secund connection get the next newest one and so on...
I looked around on the forum and found some codes, but now its turn all black as if there was no camera...
The code i found was this:
function Update()
{
if(networkView.isMine)
{
//find all cams and disable
allCams = FindObjectsOfType(Camera);
for (var cam : Camera in allCams)
{
cam.enabled = false;
}
//turn on own cam
var myCamO = this.gameObject;
var myCam = myCamO.camera;
myCam.enabled = true;
}
}
camera.enabled = true; also check out http://unity3d.com/support/documentation/ScriptReference/Camera.html
– anon61858128