Blender. 2.5 is much easier to use than previous versions but you have to do command line exporting until itâs out of beta, or you could use pre 2.5 versions.
blender looks like a lovely piece of software, I download it every 2 or 3 months⌠add subsurf to the default box, render it, and then I give upânâdelete because it kind of looks like an F-16 from inside, but thatâs only because I never took the time to learn properly.
Couldnât the same thing be said about a Mac? Because the only thing that makes Blender âcomplicatedâ is its different interface. Learn the interface (and your hot keys), and youâll actually be getting stuff done faster than you would in other programs.
Anyway, as far as something truly âfreeâ goes, Blender is as good as it gets, IMO. Regardless, Iâm obligated to suggest trueSpace 7.6. Canât say that I like it though.
trueSpace was pretty slick back in the day. I remeber when they added Metaballs :drool
I was going to mention it as well, but its interface is pretty horrid.
Blender FTW. Every bit of effort you put into learning it will pay you back many times over. And the excellent Blender support is what drew me into Unity in the first place. You need to stick with 2.49 for full Unity suppport for now, but presumably Unity will support 2.5 when it comes out of beta. Iâd love to hear a confirmation of that.
Iâm slowly being won over to the new (2.5+) interface paradigm; I think it will be easier to learn for some folks. The 2.5x features (i.e. workable sculpting, voxel effects, scripting interface) are very cool.
Iâm going to take that a step further and say âIf you want good, go with Blender.â I like it better than any paid software (though Iâve not tried Softimage or 3ds Max). That said, I thought Maya, Cinema4D, modo, Sketchup, Cheetah, Zbrush, 3DCoat, and Houdini were all pretty terrible, and Blender was only slightly better than any other. (Silo may have been okay but it doesnât have enough features for me to have put much time into it.) Photoshopâs 3D component is a joke as well. 3D software on the whole is the most hacked-together-and-bandaged-with-duct-tape form of software Iâve even encountered. So really, âBlender is the rotten apple core on top of the garbage heap.â 8)
Though Iâm a well learned Blender user⌠if youâre looking for âeasyâ software to make 3d stuff⌠well, the thing of it is, 3d just isnât easy.
The only apps that do make it easy and intuitive are sculpting apps like 3D Coat, or Sculptris, and you canât really use them directly for your game models as theyâll produce far too many polygons and will no deform well with animation.
So pick a software, and learn it. Seems most people recommend Blender, and I agree, as itâs free, extremely powerful, and really not that hard to learn once you get past a few bumps. Thereâs more free learning resources than you can shake a stick at as well.
What you do learn in Blender will pay off later, as youâll be able to use most any 3d program. Though you may find you wonât want to. =)
The last part isnât true at all. Iâm not a 3D guy, but i have used others software and i canât use what i have learn there in BlenderâŚbecause it works TOTALLY different, EVEN a simple task like SELECT an object works different.
Grab Blender today again after few years⌠after 10 minutes i was already frustratedâŚ
This programa still LACK tons of FRIENDLY interface, common sense and clear information.
As a ânew userâ, i should be able to do something after 5-10 minutes, but not with Blender, everything works different to other 3D/2D programs.
I can see now why after all these years is still an underground 3D software. A good software should be endorse new users and Blender donât do that⌠and no, not an easy one.
Sure, but once you get past the atomic actions, the underlying fundamentals of what youâre doing are similar across the board - itâs the buttons you use and the things you click that are different.
In (almost) all cases youâre making some kind of mesh by adding, removing or deforming faces/edges/vertices, and then mapping textures to the resulting shape.
All of the packages mentioned do that same fundamental thing, they just present it differently and give you different workflows or tools to get stuff done. Workflows, tools and buttons are important, which is why Blender has had such a hard time getting traction despite doing mostly the same stuff without its competitorsâ huge licensing fees. With that in mind, if youâre looking for a job Iâd recommend looking at what commercial studios use where you want to work, because then youâre learning what theyâre used to which makes you more attractive. Otherwise, I agree with whatâs already been said here: theyâre all hard until you learn one, so if you want to do it then get stuck into it and just do it.