Hello guys !
This is a message for users and Unity team.
With the help of Mixamo and Adobe Fuse, programmers can concentrate on coding, need to do less graphism because they have free human models and animation.
I would prefer that Unity make a tool or free asset to do that directly in their software. Because :
- We wouldn’t need to use a third party software (we don’t know how long Fuse etc will be free).
- We will be able to customize in game if there is a script.
- Like in the free software open source Makehuman, we have a base nude human model and we morph it.
Then we choose clothes. It creates a model that we can save in our asset. - We have also a script to do it in game. A player can create his own model, store and change it later, very useful for multiplayer games.
Then for animations, we just put the mixamo one’s because the bones are humanoid.
I think it’s an important feature in a game engine and a priority for Unity.
What do you think about it ?
Thank you for your attention.