Hello,
When i’m using a terrain(size: 100x100) instead of a cube(size: 100x100) to walk on my game becomes very laggy, if i put on the stats gui i see that with a terrain the FPS is arround 500 (can fall down to 70) and without it is stable around 1000 FPS.
Can anyone say why the terrain makes unity so laggy?
PS: I did make some little hills(not higher than 10 on the Y axis) and im using a texture, no trees or the paint details.