Game becomes very laggy when i use a terrain

Hello,

When i’m using a terrain(size: 100x100) instead of a cube(size: 100x100) to walk on my game becomes very laggy, if i put on the stats gui i see that with a terrain the FPS is arround 500 (can fall down to 70) and without it is stable around 1000 FPS.

Can anyone say why the terrain makes unity so laggy?

PS: I did make some little hills(not higher than 10 on the Y axis) and im using a texture, no trees or the paint details.

The terrain system has some not insignificant resource requirements. Should not be noticeable on desktop though. Which platform are you experiencing this on?

Windows 7, with a 2.8GHz Quadcore, 4 GB of RAM and a ATI Radeon HD 3870.

Sounds like you’re doing something very wrong if you’re experiencing a significant frame rate drop by adding a terrain on that setup.