Hi all,
I am using localisation for the game and encountered this crash issue when i quit the game.
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFA53BAC804)
0x00007FFA53BAC804 (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFA53BBC65E)
0x00007FFA53BBC65E (UnityPlayer) (function-name not available)
0x00007FFA53C6AE5B (UnityPlayer) UnityMain
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFA53BB7FCA)
0x00007FFA53BB7FCA (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFA53BB8F24)
0x00007FFA53BB8F24 (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFA5354458C)
0x00007FFA5354458C (UnityPlayer) (function-name not available)
0x00000208EF122485 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Object:FindObjectsOfType (System.Type,bool)
0x00000208EF12236B (Mono JIT Code) UnityEngine.Object:FindObjectOfType (System.Type,bool)
0x00000208EF1222EB (Mono JIT Code) UnityEngine.Object:FindObjectOfType<T_REF> ()
0x00000208EF122283 (Mono JIT Code) UnityEngine.ResourceManagement.Util.ComponentSingleton`1<T_REF>:FindInstance ()
0x00000208EF12219B (Mono JIT Code) UnityEngine.ResourceManagement.Util.ComponentSingleton`1<T_REF>:get_Instance ()
0x00000208EF12C9FB (Mono JIT Code) UnityEngine.AddressableAssets.Utility.ResourceManagerDiagnostics:OnResourceManagerDiagnosticEvent (UnityEngine.ResourceManagement.ResourceManager/DiagnosticEventContext)
0x00000208EF12C2AD (Mono JIT Code) UnityEngine.ResourceManagement.ResourceManager:PostDiagnosticEvent (UnityEngine.ResourceManagement.ResourceManager/DiagnosticEventContext)
0x00000208EF121033 (Mono JIT Code) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<TObject_REF>:smile:ecrementReferenceCount ()
0x00000208EF12BF1B (Mono JIT Code) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1<TObject_REF>:UnityEngine.ResourceManagement.AsyncOperations.IAsyncOperation.DecrementReferenceCount ()
0x00000208EF12BE96 (Mono JIT Code) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:Release ()
0x00000208EF12BE33 (Mono JIT Code) UnityEngine.ResourceManagement.ResourceManager:Release (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle)
0x0000020AD181D913 (Mono JIT Code) UnityEngine.AddressableAssets.AddressablesImpl:Release (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle)
0x0000020AD181D873 (Mono JIT Code) UnityEngine.AddressableAssets.Addressables:Release (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle)
0x0000020AD181D7D3 (Mono JIT Code) UnityEngine.Localization.AddressablesInterface:ReleaseInternal (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle)
0x00000208EC79628C (Mono JIT Code) UnityEngine.Localization.AddressablesInterface:SafeRelease (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle)
0x00000208EC796153 (Mono JIT Code) UnityEngine.Localization.Settings.LocalesProvider:Finalize ()
0x00000208EAD782CC (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_virtual_void__this__ (object,intptr,intptr,intptr)
0x00007FFA5C170E95 (mono-2.0-bdwgc) mono_callspec_cleanup
0x00007FFA5C171F58 (mono-2.0-bdwgc) mono_gc_finalize_notify
0x00007FFA5C1724C3 (mono-2.0-bdwgc) mono_gc_finalize_notify
0x00007FFA5C10D37B (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007FFA5C10D556 (mono-2.0-bdwgc) mono_profiler_init_etw
0x00007FFB249D257D (KERNEL32) BaseThreadInitThunk
0x00007FFB25E0AA58 (ntdll) RtlUserThreadStart
Is there any ways to check if there are any specific localization assets that I might have missed out for addressables.
Thank you.