Unity Devs, read this!
Yesterday I posted a reply ( see above ) that overwriting the manifest xml file fixed the problem that my app didn’t get past the Unity Splashscreen ( have Android Free ). Today I opened the exact same project from where I left it, didn’t touch anything and did a straight build. I ran this build and got again stuck on the splashscreen while on the background I can hear the audio play.
I’m 100% sure this splashscreen issue is a random problem occuring with the current Unity / Oculus mobile SDK. This issue is with no reason appearing and going away again. I have had issues that the splashscreen was stuck when and did these things that fixed it afterwards. However, doing it again wasn’t garantee that it would build again. It’s a totally random issue and I think just pure luck that those fixed made it work again.
- OVRController was a child of another game object, unparent it, build and worked
- Publish settings was set to ARMv7 + X86, changed to ARMv7 only, build again and worked
- Manifest XML file, removed it, add a clean one, put my package name into it, build and worked
- Reactivate my Unity Pro license, build again and worked
It’s completely random and I’m about getting totally nuts.
Yesterday we had to cancel a presentation because I wasn’t able to build and get my application running, while it worked fine before. I can’t rely on this technology as long this issue hasn’t been looked into. I need a serious action from Unity about this subject. We bought 2 Unity licenses and 12 Samsung Gear VR’s and we can’t do anything serious with it before this issue has been fixed.
I’ve been reading forums on other websites like: Reddit, Samsung, Oculus, and people seem to have this same issue when using Unity Pro with Android Free. In other release notes I have read that this issue should have been fixed, but it isn’t.
Bug report Information
Unity Pro 4.6.2f1 + Android Free
Case: 673956
__Link: http://fogbugz.unity3d.com/default.asp?673956_5789eenl64m09ld6__
For Bug report I have added the following files:
Project files: worked before, next day did a new build without touching anything and didn’t work
In the folder “Builds” are 2 seperate directories.
Directory “Working version” with an Android APK that worked Thursday 19 Feb 2015
Directory “Not working version” with an Android APK that doesn’t work Friday 20 Feb 2015 ( exact same project, nothing changed, nothing updated, nothing resaved or whatever, 100% exact same project, just another build different day)
I’m not sure why the 2nd APK isn’t working and I don’t know if this information can be used to track the issue, but in case it can, I included it.
Download files ( 32mb )
https://dl.dropboxusercontent.com/u/15023634/unity/forum/gearvrissue/Gear VR Examples.zip
Screenshot that I’m using the correct device with correct Oculus signature file:
https://dl.dropboxusercontent.com/u/15023634/unity/forum/gearvrissue/SamsunGearVrIssue.jpg