It’s a painting/scatter tool that will make you save a lot of time and give you the possibility to create more realistic and natural environments than by hand.
Compatibility:
Unity 4.0
Features:
Fast and intuitive
Organize your painting by groups
Share settings between groups
Paint by distance and/or spray radius
Paint on chosen layer by user
Randomize position, rotation and scale in real time and fast
Undo/Redo
Non destructible and Prefab friendly
Replace prefabs inside your group without loosing your paiting
Thats looking great! I was actually hoping that someone would create such a tool! I will defenitely have to consider this one. When are you going to upload it to the asset store?
Sefou:
Are you talking about the moment all the bricks stack together ?
If it is, Bricks have mesh collider but it could have work with box collider too.
To paint on object, you just need a collider on the destination object (anytype) and set the corresponding layer in the script.
I’m doing a Physic.Raycast to get the position where you paint.
In the tutorial, leaves, bullet holes and grass didn’t have a collider.
Cool! Glad to see this tool in the store. I used to use a similar tool in my 3D app back in the days ( I believe it was around $30-$40). Not sure how much work goes in such a tool so I am not sure what to suggest here. Anyways, great looking and if the price is right you surely have lots of potential customers.
Glad you like Dungeon Legend as well mate Appreciate it!
It’s a placment tool, so you put any prefabs you want, even characters if you want or lights.
When you release your group, it actually just set the position, rotation and scale of your prefab like if you did all by hand.
For batching, I did nothing, there is a already a really good script made by Ippokratis called batching tool
Looks like a must for unity, something that maya has had for a long time, geometry paint script.
now I can stay in unity and use it as a level editor. Thanks for releasing this.
price around 10-25 dollars and you would sell a lot.
And now with these tools available unity should start to support Wacom tablets! ( pressure sensitivity )