Geo Painter (Scatter Tool) Soon

Hi everyone,

I would like to show you my new tool for Unity.
http://u3d.as/content/ziboo/geo-painter

It’s a painting/scatter tool that will make you save a lot of time and give you the possibility to create more realistic and natural environments than by hand.

Compatibility:
Unity 4.0

Features:

  • Fast and intuitive
  • Organize your painting by groups
  • Share settings between groups
  • Paint by distance and/or spray radius
  • Paint on chosen layer by user
  • Randomize position, rotation and scale in real time and fast
  • Undo/Redo
  • Non destructible and Prefab friendly
  • Replace prefabs inside your group without loosing your paiting
  • Clean your paiting in one button
  • Free Assets to test the script

You can watch an overview/tutorial on youtube (sorry for my english):
http://www.youtube.com/watch?v=pUBOQrjxHjk

And screenshot:

URL=ImageShack - geopainter04.jpg][/URL]

So don’t hesitate to comments

I hope this tool will help you making beautiful natural environments !

Thanks

EDIT 1: New Version WIP (Forum Post)

Thats looking great! I was actually hoping that someone would create such a tool! I will defenitely have to consider this one. When are you going to upload it to the asset store?

Thanks :slight_smile:
I’m glad you like it.

It’s under review right now, wait see :slight_smile:

By the way, I love the style of your game Dungeon Legend :slight_smile:

clap I needed this a while ago. Doing some stuff this would have saved me many hours, I’m sure it will in the future.

Oh and as for what I’d pay, 50 to 100 dollars definitely :wink:

Hello Ziboo,

on your overview / tutorial Youtube , on the ground , do bricks have box colliders , mesh colliders or no collider ?

anyway it’s awsome .

Really great !!!
question from sefou : +1 !

6R

Hi guys thanks for your comments :wink:

Sefou:
Are you talking about the moment all the bricks stack together ?
If it is, Bricks have mesh collider but it could have work with box collider too.
To paint on object, you just need a collider on the destination object (anytype) and set the corresponding layer in the script.
I’m doing a Physic.Raycast to get the position where you paint.
In the tutorial, leaves, bullet holes and grass didn’t have a collider.

Cool! Glad to see this tool in the store. I used to use a similar tool in my 3D app back in the days ( I believe it was around $30-$40). Not sure how much work goes in such a tool so I am not sure what to suggest here. Anyways, great looking and if the price is right you surely have lots of potential customers.

Glad you like Dungeon Legend as well mate :wink: Appreciate it!

Thomas

Yes, Great and handy tool for rapid environment creation. Price $30-$40.

$ 30-40 would be really ok

30-40, I really need something like this!

Edit : Would this work with prefabs with scripts?

i’d pay $20, but what kind of batching options are there?

Actually second that, in terms of batching.

Couldn’t you execute batching from a prefab script though hippocoder?

Hey everyone,

It’s a placment tool, so you put any prefabs you want, even characters if you want or lights.
When you release your group, it actually just set the position, rotation and scale of your prefab like if you did all by hand.

For batching, I did nothing, there is a already a really good script made by Ippokratis called batching tool

Looks like a must for unity, something that maya has had for a long time, geometry paint script.
now I can stay in unity and use it as a level editor. Thanks for releasing this.
price around 10-25 dollars and you would sell a lot.

And now with these tools available unity should start to support Wacom tablets! ( pressure sensitivity )

I vote for the $30-$40 range only because I’m a starving developer lol! This looks like a wonderful tool and has been a greatly needed extension.

I would buy for $30 around…

Can’t wait, any idea of a release date?

I don’t know, it’s under review since saturday. I’m waiting like you guys :wink: