Hello, I’m trying to find out how to get this circled value through script. I’m trying to create a tool that will let you see the size of a selection, not just one texture at a time.
Have tried a couple of things, using the AssetDatabase to try and load the asset at the path and try to dig into it’s metadata even in the library.
Using Profiler.GetRuntimeMemorySizeLong(obj) seems to be it’s size uncompressed.
Any pointers where I should be looking for this sort of information?.