Get string array of the names of textures in Resources

Hi, I’m struggling to get a list of the textures found in the Assets/Resources folder of my project using Resources.LoadAll. Here are the pertinent parts of my script:

var clientName : String;
clientName = "ClientX";

function Start () 
{
	var textures : Object[] = Resources.LoadAll(("Textures/ClientArt/"+clientName), Texture2D);
	var tex : Texture2D;
	
	for (tex in textures)
	{
		print ( tex.ToString );
	}
	
}

Just as a test I’m printing the result to the console. Here’s the result I get (I placed only one texture in the ClientX directory):

CompilerGenerated.loadResourceTest_Start$callable1$17_29
UnityEngine.MonoBehaviour:print(Object)

Not what I was hoping for, which is the actual name of the texture object. What do I need to do differently? Thank you.

Try this

    for (tex in textures)
    {
       print ( tex.name );
    }