Getting started with a 2D or 2.5D game in Unity

Thought about Unreal Engine because of blueprints (non programmer here), but I feel it’s more geared toward high end 3D, which isn’t really what I’m going for. I’m going for more of that 32bit / 128Bit Saturn and Dreamcast generation vibe. So here I am at the UnityForum. Also, I’ve discovered GODOT Engine, which really seems up my ally other than it using it’s own scripting language. Again, I have no programming skills. I’m willing to learn since I know I will be using lots of tutorials and finding support.

There are two design styles I am wanting to compliment and utilize for my project. The first is a 2D 32-bit sidescroller game in same vein as say Astal on the Sega Saturn. Here are some examples of retro look I’d like to capture:

Secondly, I’d also be interested in developing a 2.5D similar to the style of Klonoa that has rotating cameras. I’m guessing to achieve this I’d have to add some type of spline path to the camera? Here is an example:

Since I have absolutely NO programming knowledge and only art skills I am wondering what the best way to achieve either style (traditional 2D versus 2.5D, whichever I end up using). Are there any suggested Tool Kits in the asset store that can help me out and let me add to the code or replace animations/assets/effects/etc?

Playmaker is a visual scripting tool akin to blueprints

It might float your boat if you find coding too hard, however you still need to understand the logic and concepts. just not the syntax

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The learn section is pretty good for teaching scripting.

However a more efficient use of your time may be to find someone who is into coding and team up with them.

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Either route coding - or visual scripting (my choice of weapon as an artist) isn’t going to help achieve or hinder your ability to achieve the visual look of those examples, really much.
The aesthetic/style of those games are mostly driven by the art assets, animations and lighting which is in engine.

code/visual scripting is mechanic/game play implementation - and has very little to do with visual appearance of a game like you are looking to create.

I second checking out playmaker. It WILL get you creating gameplay much faster than attempting to learn to code starting right now.
Although - if able I’d also suggest learning to code - if you are able (I say able - because I am not).

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Question: Would it be better for me to use gamemaker studio for a 2D game since it doesn’t require programming?

If you refuse to learn coding

Basically it will be far easier but much more restricted and less powerful. Your choice if the compromise is worth it.