Hello, I’m really struggling to get light mapping on terrains since upgrading to Unity 5 (5.2.3p1). I’ve seen and read many threads on this, but honestly stuck trying to understand the actual problem.
Steps:
- Create simple scene with a ground plane object and some rocks, light bakes very quickly.
- Create terrain object, small (500x500) with a base texture, light bakes a little more slowly but finishes
- Import a RAW heightfield (2048) to displace the terrain, light bake hits the brakes with 0.1 resolution set, bake time is now exponentially higher (60 min. + on i7).
What is the exact issue here with Enlighten and terrains? 500m is tiny, Beast wouldn’t even blink at this.
I have a different scene with a 1km terrain, fully populated with trees, rocks, etc and baking never ever finishes, often has errors writing the cache files. I’ve tried resolutions as low as 0.001 and no difference.
Does anyone have a workflow that would make this feasible? Am I dreaming to think we could have this kind of lighting in a real (populated) outdoor world?
Thank you in advance for any advice.
Heinz