Mobile Tools - All you need to publish a mobile game

Mobile Tools
All you need to publish a mobile game


Get it from: Asset Store: Mobile Tools
For detailed implementation instruction see the Documentation
Download the complete game included in the package
Key features:

  • Contains a complete game with all features already integrated (Ads, Achievements, Leaderboards, In App Purchase).
  • This package includes all assets used (Textures, Sounds, Models, Animations, Scripts) and it is ready to build.
  • The core engine is independent and can be used to make any games you like.
  • The code is clear and every method is fully commented.

Mobile Tools also includes the following 5 stars assets:

  • Mobile Ads (GDPR Compliant)

  • Show ads ad from any ad platform using the same line of code for both Android and iOS.

  • Supports: AdColony, AdMob, AppLovin, ChartBoost, Facebook Audience Network, Heyzap, UnityAds, Vungle).

  • Has built in mediation policy.

  • Easy IAP (In App Purchase)

  • Make in app purchases with minimal setup and very little programming knowledge.

  • Easy Achievements and Leaderboards

  • Submit achievements and scores with minimal setup for Google Play and App Store.

  • All Platforms Save

  • Save and load game data using same line of code on all supported Unity platforms.

Aditional features:

  • All above assets have Playmaker support.
  • All of the above assets work outside this project just import only the folders you need in your project.
  • This game is the best tutorial on how to integrate any of our assets in a production game.

If you need some guidance you can check our Youtube videos:

Ads Integration Tutorial:
https://www.youtube.com/watch?v=NSaeLgzajjM
Achievements and Leaderboards Integration Tutorial:
https://www.youtube.com/watch?v=UhISu9ChKCE
Ia App Shop Tutorial:
https://www.youtube.com/watch?v=vh1sgq0Ocgo

I use playmaker 1.8.5 and unity 2018 1.5. This asset support these?

Yes, the asset supports those versions.
Also if you are unhappy with the asset for some reasons we will offer you a refund within 14 days.

We just added support for Facebook Audience Network.
Get the latest version of the asset and enjoy!

Hi! Do you support Unity 2018.4 / 2019.1? Is the setup described in documentation enough? Should I somehow manually resolve manifest issues, or tweak gradle template, or do something like that? Purchased your asset 3 days ago, have no success trying to setup simple android app with four buttons - login, leaderboards, banner and interstitial. Ads button just does nothing, login button crashes the app. Maybe, google play services crash happens because I used same setup for another app, with same package name, at alpha testing stage. But why ads does not works? Trying to use admob only, for first time. Do I miss anything?

Hello,
Our asset supports Unity 2018.4 and 2019.1. We just submitted the game included in this plugin 4 days ago on Google Play using Unity 2019.1 and everything worked fine.
If you have troubles integrating it, we have a youtube playlist explaining what you had to do for each asset to work:
https://www.youtube.com/playlist?list=PLKeb94eicHQtEDuTHt8mA6CKecnLy2YE8

Also you can write to us at gley.mobi@gmail.com provide us your invoice number and we will send you a project with all SDKs already integrated, that builds and works(the version that is live on the store).

Also please check our youtube channel because he have a lot of tutorial videos for each asset included in your package.

1 Like

Thanks for quick reply!
Digging some time into docs and vids resolved all current problems. There are still some tricks, for example, to setup AdMob first, if you want to use several ad providers, that advice was found in ad tutorial video.
So, verdict - the great asset with great support, saves a lot of time!

1 Like

Google Play Services is not working. After starting the game, try to login but fail. After building the game unity shows me the same error as in the tutorials.
Can you tell me how to fix it?

Hello,
Let us know what error are you talking about. We solve all the errors in our tutorials, so if you follow them it will work.

Mobile tools in on sale on Asset Store right now. If you are interested you can get it from here:

tryed it in unity 17 and 18 and 19 followed all youtube vids and will no work even the example scene will not work for the ads and tryed different account read the docs set up in new projects too not working sent the dev a email no response from them.

Hello,
We never got any email from you, please write us at gley.mobi@gmail.com.

The most common problems for no fill is that you did not fill up your payment method in your Admob dashboard:
https://stackoverflow.com/questions/46754136/admob-live-ads-not-showing-in-my-application-while-testing-ads-showing

And your .apk needs to be signed with your release key in order to receive live ads:
https://stackoverflow.com/questions/50014009/admob-integration-not-working-properly-or-some-implementation-of-admob-has-chang

Let us know if those fixed your problem.

no i save the email did not hit send sorry and it looks like the key was the problem

We are glad you managed to solve your problem, and the above information is included in our documentation also.

yep just glossed over that part its me being tryed but would recomend assest 5 stars

Glad you like our asset! Good luck with your game

Hello, I have found your asset and I am considering to buy, although I have already another one but do not understand it, and think that this is more simpler and easier, but I have a question

HAVE A COUNTER FOR SHOWING ADS ?

I have a script that control the game over, and do not want to put an ad in each game over, I want that after 4 game over it would trigger the show ad and then start the counter again for another 4 game over, and so on.

Thanks very much for your possible help

Best regards and that you keep in good health

Hello,
Our assets only displays ads, it is up to you to display them in the correct location and at the correct time inside your game. Our asset does not have additional tools for displaying ads.
But our assets supports Playmaker, Bolt and GameFlow visual scripting and you can create your timer using the preferred visual scripting tool, or you can to them using c# code.
If you do not know programming at all, and you are not familiar with the above non scripting tools listed above we do not recommend out package. Also on our youtube channel there are a lot of tutorials available for you.

Hi

Can you please advise how i can use this to setup multiple high scores and to then also make these high scores visible on another scene?

thank you

Hello,

For each highscore make another variable, and make sure that the instance of the script that contains your highscore variables is available in all your scenes.

Please watch some tutorials about DontDestroyOnLoad and persistence in Unity because the topic of this forum is about Mobile Tools questions and issues.

Thank you for understanding.