Hi! Do you support Unity 2018.4 / 2019.1? Is the setup described in documentation enough? Should I somehow manually resolve manifest issues, or tweak gradle template, or do something like that? Purchased your asset 3 days ago, have no success trying to setup simple android app with four buttons - login, leaderboards, banner and interstitial. Ads button just does nothing, login button crashes the app. Maybe, google play services crash happens because I used same setup for another app, with same package name, at alpha testing stage. But why ads does not works? Trying to use admob only, for first time. Do I miss anything?
Hello,
Our asset supports Unity 2018.4 and 2019.1. We just submitted the game included in this plugin 4 days ago on Google Play using Unity 2019.1 and everything worked fine.
If you have troubles integrating it, we have a youtube playlist explaining what you had to do for each asset to work: https://www.youtube.com/playlist?list=PLKeb94eicHQtEDuTHt8mA6CKecnLy2YE8
Also you can write to us at gley.mobi@gmail.com provide us your invoice number and we will send you a project with all SDKs already integrated, that builds and works(the version that is live on the store).
Also please check our youtube channel because he have a lot of tutorial videos for each asset included in your package.
Thanks for quick reply!
Digging some time into docs and vids resolved all current problems. There are still some tricks, for example, to setup AdMob first, if you want to use several ad providers, that advice was found in ad tutorial video.
So, verdict - the great asset with great support, saves a lot of time!
Google Play Services is not working. After starting the game, try to login but fail. After building the game unity shows me the same error as in the tutorials.
Can you tell me how to fix it?
tryed it in unity 17 and 18 and 19 followed all youtube vids and will no work even the example scene will not work for the ads and tryed different account read the docs set up in new projects too not working sent the dev a email no response from them.
Hello, I have found your asset and I am considering to buy, although I have already another one but do not understand it, and think that this is more simpler and easier, but I have a question
HAVE A COUNTER FOR SHOWING ADS ?
I have a script that control the game over, and do not want to put an ad in each game over, I want that after 4 game over it would trigger the show ad and then start the counter again for another 4 game over, and so on.
Hello,
Our assets only displays ads, it is up to you to display them in the correct location and at the correct time inside your game. Our asset does not have additional tools for displaying ads.
But our assets supports Playmaker, Bolt and GameFlow visual scripting and you can create your timer using the preferred visual scripting tool, or you can to them using c# code.
If you do not know programming at all, and you are not familiar with the above non scripting tools listed above we do not recommend out package. Also on our youtube channel there are a lot of tutorials available for you.
For each highscore make another variable, and make sure that the instance of the script that contains your highscore variables is available in all your scenes.
Please watch some tutorials about DontDestroyOnLoad and persistence in Unity because the topic of this forum is about Mobile Tools questions and issues.