Some days ago I asked how to adjust the distance of both cameras ( Gvr/Cardboard: Adjust position of left/right eye cameras manually - Questions & Answers - Unity Discussions ).
Now, the issue is the rotation: As you can see in the screenshot below, left eye and right eye are not identical. However, in my case - for viewing spherical and stereoscopic videos in Unity (which are already prepared for 3D) I need to have exactly the same camera position (translation and rotation) for each eye. Unfortunately it seems to me that the left camera and the right camera are rotated by default, although the Inspector of the left and right camera tell me the Y rotation would be 0. When I change the Y rotation in the Inspector for both the left and right camera and then press ‘Update Stereo cameras’ in the Main Camera´s Inspector, the X and Y rotations of the left and right cameras simply jump back to 0.
Why?
How can I tell Unity to accept my custom rotation?
Is there a UI / script solution?
