Graphics.CopyTexture reported fixed twice, still broken..

beta 12 and the latest f0 both report the Graphics.CopyTexture bug introduced in beta5 as fixed, but it’s still broken.

Additionally, a user reports this bug has also been back ported to the latest 2018.2 version.

Could you please submit a bug report with a reproduction project? The previous repros that were sent to us no longer reproduce.

Working for me on f1.

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Sure; I’ll get one in by Monday

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Has anyone submitted a repro yet?

So DXT works on my OSX machine in f0, however, some used have reported it not working for them, or other formats not working. Unfortunately I haven’t had a chance to create a test case yet.

I just opened my project in f1 (on Windows) and still get the ‘TextureCompressionQuality’ is an ambiguous reference between ‘UnityEditor.TextureCompressionQuality’ and ‘UnityEngine.TextureCompressionQuality’ error.

That’s unrelated and can be fixed by updating to the latest version of MicroSplat.