GUI Screen Size (84910)

I am having real trouble with this. I want to keep the GUI text in a particular part of the screen no matter what res or screen size. At the moment every time I change PC from home to uni etc the position of the text changes. I am attempting to do thing in a 16:9 aspect ratio.

Hope someone can help??

When assigning GUIText or GUITextures to on-screen positions, use the Transform’s properties (i.e. the X and Y coordinates) to position the texture on screen. These will always be screen-relative.

If you are using the pixelInset to place the textures on screen, you’re going to have a bad time, since those will move according to the pixel width of your screen.

For example. you could use a pixel inset of 100 pixels from the right of the screen to place your GUITexture. On your 1920 x 1080 monitor (16:9), the pixel inset will be exactly where you want it. Then, when you bring up the project on your 1280 x 720 (also 16:9) screen, your pixel offset will still be 100, but will appear to be further in since you now have less pixels to work with on screen.