Is it possible to place a GUITexture GameObject with relative screen co-ordinates rather than from the centre of the screen in the editor?
i.e. position from the right hand edge of the screen so that it will appear in the correct place no matter the resolution? Can I express this as a variable in code?
I found this code which updates the position of the GUITexture object so if i re-size the screen the GUItexture moves with it. I can then disable and re-enable the code as and when I need to and use an iTween to make the menus move in and out of the screen as I like.