[Guide] How to Setup Visual Scripting (2022)

A while back we had to import the Bolt package from the package manager, but nowadays Visual Scripting is Built-in. However you will still need to initialize it in your project. Here is how to setup Visual Scripting for your project as of 2022.

Let’s begin from nothing and create a new project file.
I’m going to select the HDRP Core because that’s the one I use all the time.
Let’s call it Visual Scripting Demo Project to be super creative.

This is every step so hang onto your pants.
Loading up Unity 2022 HDRP CORE

Okay, we’re in.
I’m going to leave the Scene as default
Normally I would remove the Text file for HDRP and other stuff like import packages at this point too.

To make it super easy, I’m going to start by adding an Empty Game Object to apply a Graph Component to.

Okay, we added our blank object in the Hierarchy.
8530820--1138766--5.png

Next, we can add a Component from the Inspector. Let’s create a simple Graph Machine.

You can Choose from State Machine or Graph Machine.
It will be obvious what one you want to use later on.

It has been added with no state file to reference. let’s create one.
8530832--1138775--8.PNG

Click on NEW and save it to Assets.
8530832--1138778--9.PNG

Now just click on EDIT GRAPH, and it’ll set it up for you.
8530838--1138787--11.PNG

8530838--1138790--12.png

It’ll open the graph when it’s done doing it’s thing.
BAM done.

Oh wow, I have been trying to get “bolt” for an hour straight. now realising it is not called that anymore and everything is already built in. Thanks!

how do i fix the “could not load niceIO” error?