GUITexture Draw order (decide which one wil overlap the other)

Hello *,

I have the following problem: In my scene there are a couple of GUITextures which are overlapping. Now during the game I need to change the drawing order so that for a moment a GUITexture which is overlaped by another now will overlap the other one.

Is this possible? And if so, please can you tell me how?

Thank you,
Ulrich

Are you talking about GUI.Label or GUITextures? If GUITextures, then just change the transform’s “Z” position.

changing the z position is what I was looking for. I have never thought that it is so easy:)

Thank you,
Ulrich