Hi,
Does anybody know how to make a gun shot wound appear where a ray cast hits? I’m also really interested in blood splatter on walls and floors around the victims. Is there maybe a good tutorial on this that someone on here knows about?
Hi,
Does anybody know how to make a gun shot wound appear where a ray cast hits? I’m also really interested in blood splatter on walls and floors around the victims. Is there maybe a good tutorial on this that someone on here knows about?
pushypixels aka cooking with unity on youtube,
some video… pretty old now, look thru the vids, i think its FPS tutorial he shows how to make bullethole decals on stuff,
just exactly what youre asking for
he uses like GetTexture2D or something and like generates a new texture from the say, walls texture (or character dude) and the decal bullet hole
Okay thanks for the tip. I’ll check it out
… oh yeah, theres another way to do it, you raycast … or get position of collision, and then instantiate a plane with the decal, but then the decal has to disappear at some point,
just a different way… kinda a lazy way really
I think the lazy way is good enough for me thanks
If anybody want a wond that follow perfectly the shape of your model and you’re using URP here you go :
I have heard that decals are only for displaying on static objects.