Hand Interaction Poses disables controller tracking?

When using the XRI starter hands demo sample scene, I noticed that controllers stop tracking/working when the OpenXR feature group Hand Interaction Poses is enabled. Why is this happening?

Bug report: CASE IN-148341

Video:

I suggest installing the HTC OpenXR package and see if that helps. While HTC has horrible SDK maintanance, that was the only way for me to get anything running with hands

Apparently this is a known issue where hands and controller profiles collide with the Input bindings, I managed to work around this by making some separate bindings for the controller and hands in the sample scenes until Unity fix it.

If it’s reproducible with the default XRIT samples, maybe file a bug report so Unity will be made aware

I have so let’s hope, my manager also has a call with our Unity account manager today so I have given them the case id’s to mention to Unity to get them raised.

Bug report: CASE IN-148341