As can be seen in the attached video, when using the XRI Hands Demo Scene sample with a HTC VIve Focus Vision 3 over PCVR Link and SteamVR/Vive Streaming app, the hand tracking for teleportation doesn’t register pinches to teleport and when the teleport line is shown it immediately sticks to a valid surface rather than allowing the user to hover a teleport target.
I also noticed the teleport line tracks with the hand fine when pointed away from a valid surface e.g. off the map the red line tracks fine.
Using the following packages and Unity 6000.3.15f1 LTS
“com.htc.upm.vive.openxr”: “VIVE-OpenXR-Unity/com.htc.upm.vive.openxr at master · ViveSoftware/VIVE-OpenXR-Unity · GitHub”,
“com.unity.xr.compositionlayers”: “2.4.0”,
“com.unity.xr.hands”: “1.8.0”,
“com.unity.xr.interaction.toolkit”: “3.5.1”,
“com.unity.xr.management”: “4.7.0”,
“com.unity.xr.openxr”: “1.16.1”,