Hello, I’m in a need of a bit of help. I’ve created a game, and I’ve put in the analytics code, added my events, and all that is working great.
But inside the admin, I’m having trouble getting out even the most basic of data in a useful manner. I must be missing something. I’ve tried using funnels, but it just doesn’t do what is needed in all cases.
The main thing I’m trying to do is find out how far people are progressing in the game, where they quit and why. To accomplish this, I have 3 events which can trigger during a level. 1 when they start a level, 1 when they finish a level, and 1 in the event they die.
All I want to know really is how many people start a level, what % of people finish the level and how many times people died.
I originally tried creating a funnel that was level1_start → level1_died → level1_competed → level2_start etc. However, since apparently each step is required, this funnel does not work unless someone starts, dies and then finishes every level. After a couple of levels, the data falls off completely.
I thought maybe I could do a funnel for each level, but it’s the same problem.
I then tried to get around this by using multiple funnels. Level1_start → Level2_start → Level3_start, etc. This does give me somewhat useful data in terms of how many people started a level, and how many people finished a level.
But of course, when it comes to finding out how many people died and if the level is too hard - this funnel does not work unless they die on level 1, then die on level 2, etc.
For starters, I’d just like to be able to keep track of the number of deaths per level and have it displayed in an easy to read chart. Even better would be if I could basically get a feel for the actual flow and events that happen to people.
The only way I can see of accomplishing this would be to do multiple funnels for every single level for each possible funnel path. That seems like a brute force way of dealing with it however, so I’m hoping there is some logic or options I’ve missed.
Thanks.