Hello all,
after many months I’ve updated from Unity 2018 to Unity 2019.3, and I did some test with HDRP.
I like the new user interface and some features that HDRP introduce (maybe a little pasted and copied from Unreal, but it does not matter for sure).
My opinion, after a couple of days, is that does not seem to me to be very stable.
I’ve experienced several issues, for example:
- procedural sky that does not update the ambient light (totally black but disabling and enabling the “Visual Environment” look right… for a while)
- directional shadows that look dithered (but after a reload of the scene look right)
- at a certain point, without any modify, bloom everywhere and incorrect lighting (but deleting the sun and created it back look right)
- materials preview not showing in project panel (totally white), but correct in Inspector
- progressive CPU lightmapping that does not stop (I had to quit Unity)
- distortion for transparent materials is available only with Unlit shader, but Unlit shader does not seem to me to use any reflection probe (obviously since it does not have any metallic/glossiness parameter)
- the new UI it seem to me much less responsive, compared to the old one
- the documentation is not updated
- many other small issues that I’ve not tracked
I’m totally new to HDRP, so maybe I’m missing something, but in general I’d be quite a lot afraid to start a project in this way.
May I ask to the community if, in their opinion, Unity 2019.3 + HDRP is stable enough for a real project (and, so, it’s just a matter to better understand how it work), or not?
Many thanks!