Hey there,
I’m working on a VR project using HDRP. I’m still just testing features and the engine, and found this strange behaviour.
My HDRP is setup to use forward lit rendering, to have the option to use MSAA for quality’s sake. In most of my test scenes rendering is broken if MSAA is activated Both scene view and game view.
If I disable it everything renders fine.
Strangely, on one particular scene even selecting MSAA works fine.
I’ve found some old threads (unity 2021.X) where people lamented the same problem but found no solution.
I’ve experienced this in both Unity 6000.1.13 and 6000.2.1
Any ideas?
Thanks in advance
Marco


