HDRP MSAA bug?

Hey there,
I’m working on a VR project using HDRP. I’m still just testing features and the engine, and found this strange behaviour.

My HDRP is setup to use forward lit rendering, to have the option to use MSAA for quality’s sake. In most of my test scenes rendering is broken if MSAA is activated Both scene view and game view.

If I disable it everything renders fine.

Strangely, on one particular scene even selecting MSAA works fine.

I’ve found some old threads (unity 2021.X) where people lamented the same problem but found no solution.

I’ve experienced this in both Unity 6000.1.13 and 6000.2.1

Any ideas?

Thanks in advance

Marco

I took some time to investigate, turns out that there was a light with a SRP flare component attached. I remember SRP flares aren’t supported on VR but somehow managed to slip into one light.

A Warning would be useful, so if a SRP Flare is attached to a light while working on XR the usual yellow warning icon with a reminder that isn’t compatible would have saved me couple of days of headache