I was thinking today that it’s kind of strange that the sample scene provided in a new HDRP project is neither truly “indoor” nor “outdoor”, but a weird combination of the two. It’s a floating island representing kind of an indoor environment, but also kind of an outdoor environment. It has a bright, sunny skybox, along with some indoor lighting from a standing lamp.
This makes it difficult to use that sample scene to inform how I might properly light either an indoor or outdoor scene, since the sample scene isn’t really one of the other. Maybe some time in the future HDRP could include two samples: one clearly indoors (maybe just this scene with some lighting changes), and one clearly outdoors (maybe a park bench in a city park or something).
I’m trying to employ the techniques described in the recent Unite video ( Achieving High Fidelity Graphics for games with the HDRP - Unite Now ), and it’s difficult to decide how the sample scene fits into its guidance on exposure values, for example. The sample scene uses a fixed exposure of 8.5, which seems to be for environments brighter than indoors, but not quite outdoors.
Anyway, it would be nice to have a couple of reference examples, ideally included as a separately importable set of stuff under HDRP.