HDRP SampleScene contents seem a little weird to me

I was thinking today that it’s kind of strange that the sample scene provided in a new HDRP project is neither truly “indoor” nor “outdoor”, but a weird combination of the two. It’s a floating island representing kind of an indoor environment, but also kind of an outdoor environment. It has a bright, sunny skybox, along with some indoor lighting from a standing lamp.

This makes it difficult to use that sample scene to inform how I might properly light either an indoor or outdoor scene, since the sample scene isn’t really one of the other. Maybe some time in the future HDRP could include two samples: one clearly indoors (maybe just this scene with some lighting changes), and one clearly outdoors (maybe a park bench in a city park or something).

I’m trying to employ the techniques described in the recent Unite video ( Achieving High Fidelity Graphics for games with the HDRP - Unite Now ), and it’s difficult to decide how the sample scene fits into its guidance on exposure values, for example. The sample scene uses a fixed exposure of 8.5, which seems to be for environments brighter than indoors, but not quite outdoors.

Anyway, it would be nice to have a couple of reference examples, ideally included as a separately importable set of stuff under HDRP.

The current HDRP template scene is not set up with physically-based values.

A new HDRP template will come soon with “correct” values.

In the meantime, if you followed that video, you can apply the physically correct settings yourself. :slight_smile:

Great, that’s encouraging to hear. And I just realized it was you who made that video. Very nice. :slight_smile: That video was very informative, and it gave me a lot to look into. My game is 99% indoors, so I don’t whether any of the specifics change in an indoor environment, but I really liked how the use of physically correct values in your video took a lot of guess-work out of setting up the lighting.

Will this also apply for 19.4LTS version? When will new HDRP come?