I’ve been working on this on and off for a while, and finally have this to the point that it could use some feedback. This is an asset for creating heatmaps inside Unity. Feed it a series of points in world space (for example, your character’s position over a period of time) and it draws a heatmap over the level. This works in real time (like in the demo) or it can spit out a screenshot. This solution doesn’t require RenderTextures or anything like that, so it works in Unity basic.
The web demo reads a raycast from your mouse to the terrain, adds it to a set of world points and generates a heatmap. Try it out!
Screenshot in editor:

I’m thinking I’d like to build this out further and submit to the asset store. So now I’m curious, what features would you like to see implemented?