Help generating Mesh

Hello everyone, I need help with generating a mesh. I have a line renderer which animates between a list of Vector3 positions(so it looks like a graph). I want to fill/colour the area under it, and i am trying to use a mesh for this. Here it’s what I have(i know its not much, but no idea where to begin) :
QuadMesh.mesh.SetVertices(GraphDataManager._instance.CoinPositions);
Where QuadMesh is a Quad with a Mesh on it, and GraphDataManager._instance.CoinPositions is an array with my Vector3 positions of the linerenderer. The problem is the mesh looks like this(like only taking the first positions or something) : meshtest1 hosted at ImgBB — ImgBB

Looks like you’re only making one triangle. You’d need to make a bunch of them to fill in under the line renderer.

There’s lots of procedural examples on the asset store, as Unity makes it REALLY easy to do procedural mesh generation.

I also have a little mesh maker package, and you can find all the source here and sorta see how I did it, compare it to yours:

https://bitbucket.org/kurtdekker/makegeo

or here: