Help needed with Transform.LookAt or alternative code

Hello, I am new to Unity. I was looking for a code that would let me point one object at another. I found the Transform.LookAt which seemed like it should help with what I wanted, but it made the object move towards the other as well as point. If anyone can tell me what I am doing wrong, or show me another code that will help, it would be greatly appreciated.
Thank you

1 Answer

1

This is a function I use, you may have to modify it for your purposes :

public void TurnTowards(Vector3 turnTo)
    {
		Vector3 direction = turnTo - trans.position;
		direction.y = 0;
		int fraction = 1; // might be needed in future
		Quaternion targetRotation = Quaternion.LookRotation(direction, Vector3.up);
		desiredRotation = Mathf.RoundToInt(targetRotation.eulerAngles.y);
		currentRotation = Mathf.RoundToInt(trans.rotation.eulerAngles.y);
		if (desiredRotation < currentRotation - turnSpeed * fraction ||
			desiredRotation > currentRotation + turnSpeed * fraction) 
		{
			trans.rotation = Quaternion.RotateTowards(trans.rotation, targetRotation, turnSpeed);
		}
	}