[Help] Simple NetCode Client/Server Implementation

Hi,

I’m trying to follow this DOTS NetCode Intro

with the latest Unity version and latest package previews. There were some minor differences due to interface changes but my server code seems to not pick up on the RPC call from the client to establish the connection for the client. Any idea what I’m missing?

RPCs.cs using Unity.Burst;using System.Collections;using Unity.Entities;using Unit - Pastebin.com
Game.cs using System;using Unity.Entities;using Unity.NetCode;using Unity.Networki - Pastebin.com
NetworkEventSystem.cs using System;using System.Collections;using System.Collections.Generic;usi - Pastebin.com

Nevermind, found a more recent tutorial that is the same thing: https://docs.unity3d.com/Packages/com.unity.netcode@0.0/manual/getting-started.html