Hello!.. Pretty basic to the shader graph in terms of it’s limits and what it is fully capable of doing and not doing. Im trying to create a space Warp spiral type of effect at the moment, but regardless of what tutorials and other forum posts I follow. I still can’t seem to get the edges to fade to black / full transparency. Is it an issue with the spiral and or smooth step / distance nodes with how they work?
Below is what it looks like at the moment
And here’s what i have running currently in the shader graph. Be aware that it is a bit messy and mangled still at the moment, as i have been trying and merging multiple methods and solutions to try to produce any form of result that gives me some form of soft edges.
Thanks!


