I mean scenes with generic rigs examples.
If I understood you correctly, you said this happens on generic rigs - right ?
‘But when I implement it on a generic character on the exaple project and try on it StartHitReaction method, the character starts to float on the air and I dont know how to make it maintain on the same position as after the method.’
The thing is that I implement my character on your project to test it works fine before putting your proyect on mine. I create a New Scene on it and use your scripts. In the example scenes all worked fine. Sorry if im really misunderstanding you…
Is the character you are using humanoid or generic rig ? ( click on model and look in the inspector under ‘Rig’ tab )
How did you create character ? Have you used Creation Wizard ?
Is generic. the character, if you mean how I created the colliders and stuff, I use the ragdoll wizard of unity to create all joints, colliders and rigidbodys, then drag the objects with that components on the array in the manager script and click add collider script
Do you use generic animator controller ?
Are all layers set up ?
Do you have anything else on character? ( like character capsule. If you do, exclude it from colliding with body colliders )
I use the animator component configured as you add to the gameobject. And there isn’t anything appart of the animator and the manager on the character. In the parent is a capsule collider as trigger, and now with a layer that doesn’t collide with the collider layer that has all the bones of the array of the manager.
Hmm, if examples work ok then, in all the likelihood, something is wrong with setup steps.
Can you please send me email so we continue there so we can send videos back and forth.
I’ll do the creating again on video and send you.
And you can send me video on what exactly is the behaviour of ragdoll …
Having a lot of problems actually getting this to work. Is there a discord or something where we can discuss how to fix it? There is also a noticable jerk when the guy gets up, is there any way to solve it?