Host cant move objects in base VR Multiplayer template?

I created a new project using the “VR Multiplayer” template. I followed the setup directions on the quick startup guide, and used the popup prompt to set up the network and vivox.

This happens in both scenes, but I’ll use the “BasicScene” for example: I can move an interact with objects just fine until I “Join Online”. After that, I can still see other player’s avatars (one connected via building to a quest 3 the other running in play mode in the editor) but neither player can move or interact with the objects.

I’ve changed nothing else about the scene, and have tried re-creating the project several times. I’m not sure what I’m doing wrong here. Any help would be appreciated. If I can provide more details please ask.

I’m still looking into this, but it seems to work fine for everyone but the host. Clients can move in-scene game objects, but the host can not.

I think it’s fixed. On the “Network Rigidbody” component, uncheck “Auto Update Kinematic State”. I’m still doing some testing that this seems to have fixed it.