Oh thank god, I thought I was losing my mind that the template just straight doesn’t work out the box in every version of unity 6 I tried. I found some other stuff that might be helpful for people who come through this thread:
-If “Auto Update Kinematic State” and other terms is unfamiliar it’s because your netcode for gameobjects package comes out the box as 1.12.2. I upgraded to 2.4.2 and suddenly Roulace’s advice and my inspector made sense together
-NetworkPhysicsInteractable has an option for “spawn locked” that is ticked on for all the physics props in the basic scene, not sure why. This seems to just freeze the props in place.
I found the spawn locked thing earlier but then clients interactions weren’t being synced so this thread was a lifesaver. I am definitely not used to templates being this broken out the box, the regular XRITK was essentially flawless.