How can I add "post-effects" to "_ShapeLightTexture0" (after light render, but before scene render)

Hi, the 2D Renderer isn’t very extensible right now. Not sure what’s possible with passes.

At worst, you may need to fork it. Forking a package takes a bit of extra work. You need to download the source code from Github and add the folders of the packages as a disk directory in the Package Manager. Then you can modify the source without it auto-reverting.

A notable example of someone who has done this is @AlexVillalba , see this thread .