hi guys ,
normally , with above code, i can count game objects in the scene , if they have their tag .
code : GameObject.FindGameObjectsWithTag(“ExampleGameObject”);
but i don’t want that.I want to count all gameObjects in a specific layer that my own give its name.
can i do this ? Has somebody any idea ?
sory, i have written incomplate question .
Only i don’t want to count these game objects. Additionally , i want to assign these game objects a game object array.
How can i these ?
It is best you use tags instead of layers. Layers are mostly used by cameras and raycasting – and gameObject can only search by tags.
You can put the resulting array (as the function returns an array) into a variable and work with that.
can you little open up this ?
meanwhile thanks for your answer.
This page has all the information you need 
thanx,
i have already done gameobject with tag. But i don’t want this. I have said above so my first question.I want to count all gameObjects in a specific layer that my own give its name.
can i do this ?
You can gather all the gameObjects in the scene into an array and check their layer manually (which is what FindGameObjectsWithTag does for you, but with tags) – still, both operations are costy.
i’m doing so. But it is not being,too. so with array