How can I do random terrain generation similar to Minecraft?

Hello,

I am looking to make a game with similar terrain generation abilities to Minecraft, and I was wondering the best way to go about doing this with Unity3D. Any tips would be awesome. It would have to be able to generate multi-level terrain each time a world is created.

I would suggest looking in the Unity forums, here are a couple examples. MinePackage - Minecraft starter package and After playing minecraft...

You can look at the source code of Minecraft, maybe help you a bit. I recommend looking at Minecraft Coder Pack (Search it on google) To view the source code. Then make a script based off of it. But first you need to model all of the blocks in the game, texture them, and give them a unique name. Like for dirt, “Dirt_Block”, make sure you put block after it, keeps you organized. then you can follow along with the Minecraft source code for terrain generation, but replace all of the Block IDs with your block names. I speak from experience, as I’m working on a similar project in the Blender 3D Game Engine.

ja chcilink textgrać w minecrafta

to generation a random world you create lots of worlds and make when you start the game it picks 1 of the wworlds at random BY:CARY LITTLE FROM:AUSTRALIA