In Game Controller script, I have instantiated a stream of balls falling from top of the screen. I stored the references to these instantiated objects in a list whereby I can access it using listname[index]. .How can I have an access to the rigidbody component of each instantiated object?
Here is my script. Where should I add the rigid body codes to access the rigid body components of the spawned objects. Here I have limited the action to setactive (false) of the list elements. What I wanted is to change the velocity of list elements.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ballmove : MonoBehaviour
{
public GameObject enemy;
public Vector3 spawnPosition;
public float spawnWait;
public float startWait;
public bool stop;
int i;
List<GameObject> abc;
void Start ()
{
int i = 0;
StartCoroutine (waitSpawner ());
abc = new List<GameObject> ();
}
void Update ()
{
if (Input.GetKeyDown (KeyCode.RightArrow))
{
abc *.SetActive (false);*
-
i++;* -
}* -
}*
-
IEnumerator waitSpawner ()*
-
{*
-
yield return new WaitForSeconds (startWait);* -
while (!stop)* -
{* -
GameObject thisobject = Instantiate (enemy, spawnPosition, gameObject.transform.rotation) as GameObject;* -
abc.Add (thisobject);*
yield return new WaitForSeconds (spawnWait);
-
}* - }*
}