Hey. How can I let the ray to the edge of the capsule without use layers? To detect the player as he does not half come from behind the wall, and once out of the wall will be the edge of his collider. An example of the desired result in the picture. Thank you
Not sure if this is what you are looking for, to get that point in circle:
(see also the link in comments for “Circle in Sector”)
Many thanks for the link, I think it will help
