i was wondering if there was a way to have particles that are invisible but have a physics collider similar to water, to be generated in a large world environment without lots of problems.
2 Answers
2GameObject>CreateOther>WindZone should do what you want.
I haven’t messed around with it at all, though.
WindZones are only for trees on a terrain, if I'm not mistaken, and don't actually affect anything else.
– anon73820239Well I did a quick test scene if the Button Navigation is set to None it will not respond to any key press (ver 5.6.x and 2017.x). The problem is somewhere else in your codes.
– Positive7I would just create a public Vector3 called windSpeed. Then for all of your moveable objects do:
gameObject.rigidbody.AddForce (windSpeed);
a Vector 3 is just an x,y,z coordinate. so if you had:
public Vector3 windSpeed = new Vector3(1,0,0);
Your wind would be moving 1 unit in the x direction.
thank you ^^ i'm pretty green <---- just started 4 days ago lol.
– veldrakaYeah, it is. I have no clue what could be causing it
– shay4545