Long story short: i want to merge two meshes using a C# script. Though what i want is not just two meshes made into one. I want the vertices of the mesh to bind to each other if close enough. Like this:
The meshes on this picture are a bit wonky. Its something in threw together quite quickly in blender.
Can this even be done programatically in unity? I need this merging done programatically and then preferably in C#. Any help is greatly appreciated. Thanks in advance.