As per title I would like to do this directly in C#.
The manual editor equivalent appears to use a combination of the MergeObjects.cs and InternalMeshUtility.cs files but I can’t find a direct API equivalent in the Unity Docs UnityEngine.Probuilder.MeshOperations section.
Any help/links would be appreciated.
That is private API at the moment, but I don’t see any reason that it needs to be. I will expose it for the next patch update.
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Thanks! That would be a great help
Great! I’m working on a procedural generation project for architecture so will be using it shortly.
Can’t the “csg” still be used while the program is running?