How can I use a HLSL code in a shader ? What do I need to do it.
i Saw that and i was hoping for a visual look at how it uses the code simler to this one
Pass {
// ... the usual pass state setup ...
CGPROGRAM
// compilation directives for this snippet, e.g.:
#pragma vertex vert
#pragma fragment frag
// the Cg code itself
ENDCG
// ... the rest of pass setup ...
}
whin it says “//the Cg code itself” do i copy and past the hole Cg code there or what?
Read further through the documentation. There are examples.
Open the compiled shaders. They are examples.
Also, copy/pasting HLSL code from a non-Unity HLSL shader straight in probably won’t do a lot. You need to set it up to be integrated with Unity’s lighting system - which you can probably work out from studying various shaders posted on these forums and the Unify Community Shader Wiki.
ok thank you