How can I make folders in the hierarchy to categorize objects? I want to have multiple objects under one name. For example:
Level
Platform 1
First Object
Second Object
Platform 2
How can I do this?
Thank you
How can I make folders in the hierarchy to categorize objects? I want to have multiple objects under one name. For example:
Level
Platform 1
First Object
Second Object
Platform 2
How can I do this?
Thank you
You can’t, the only thing you can do is create an Empty GameObject and use it like a container. This works ok but its a horribly hacky way to do it and there is a small cost to memory and updates for all the extra transforms you may end up with. Here’s hoping Unity eventually adds some sort of Editor only container/folder object to help with organising/managing large scenes and make it easy to hide and show groups of objects without specifically recursively enabling and disabling them.
Right, thanks. So do you recommend doing this? To make things more organised? Do many other people do it, because if its the norm then I guess I can indulge it into it. I’m only a beginner just practicing.
Oh and one more question, which I did post a thread about but was not answered, how do I change an object and then send the updates to the prefab? On the top I saw a button revert which takes you back to how the prefab was but how would I go around to update the prefab from the object?
Thanks for the response
I think you"ll find a lot of answers for your questions in the Unity Doc; Unity - Manual: Prefabs
It’s NEVER a bad idea to just sit down, take 30 mins and read through it.
Oh WOW! Thanks for that link! I didn’t know there was a manual.