How do i create a new line in my certain script.

I’m making this game were you must type the correct word into an input field then click a button to see if its right and then move on if the word is correct, everything works perfectly. Now I want it that i can specify things like, on line one you need to write “Hat” on line 2 you need to write “Dog” then when clicking the button it will check. I tried using some new line command like /n by the last Input text on line 21, but it doesn’t seem to work? Any suggestions?

using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;

public class MovementOnText : MonoBehaviour
{
    /// <summary>
    /// object movement speed
    /// </summary>
    public GameObject ErrorPanel;

  
    private string lastInput;

   
   


    void Update()
    {
        if (lastInput == "Hat")
        {
            SceneManager.LoadScene("Level 2");

        }
    
       
        else
        {
            ErrorPanel.SetActive(true);
        }

    }

  
   
    {

        lastInput = input.text.ToLower();

    }
}

…does that actually compile? BRB…

…okay, just checking. That doesn’t compile.

Honestly, I’m not entirely sure I understand what you’re trying to do, but the reason your code does not compile is that you are doing unseemly things with braces.

When you define a function such as Update, you use curly braces { } to enclose its contents:

void Update()
{
   // all the update code goes in here.
}

If you look at your code, you’ll see that the line “lastInput = input.text.ToLower();” is inside its own set of curly braces rather than being part of ‘Update’. That’s not going to work.

I strongly recommend you follow some introductory C# tutorials so that you can start to read and understand the code you are trying to write.

While I applaud your enthusiastic embrace of creative C# syntax and grammar, if you are interested in getting this to work on a standard C# compiler, I think you might want to set this gently aside and work through some basic coding tutorials.

When you do, keep this in mind:

Tutorials and example code are great, but keep this in mind to maximize your success and minimize your frustration:

How to do tutorials properly, two (2) simple steps to success:

Step 1. Follow the tutorial and do every single step of the tutorial 100% precisely the way it is shown. Even the slightest deviation (even a single character!) generally ends in disaster. That’s how software engineering works. Every step must be taken, every single letter must be spelled, capitalized, punctuated and spaced (or not spaced) properly, literally NOTHING can be omitted or skipped.
Fortunately this is the easiest part to get right: Be a robot. Don’t make any mistakes.
BE PERFECT IN EVERYTHING YOU DO HERE!!

If you get any errors, learn how to read the error code and fix your error. Google is your friend here. Do NOT continue until you fix your error. Your error will probably be somewhere near the parenthesis numbers (line and character position) in the file. It is almost CERTAINLY your typo causing the error, so look again and fix it.

Step 2. Go back and work through every part of the tutorial again, and this time explain it to your doggie. See how I am doing that in my avatar picture? If you have no dog, explain it to your house plant. If you are unable to explain any part of it, STOP. DO NOT PROCEED. Now go learn how that part works. Read the documentation on the functions involved. Go back to the tutorial and try to figure out WHY they did that. This is the part that takes a LOT of time when you are new. It might take days or weeks to work through a single 5-minute tutorial. Stick with it. You will learn.

Step 2 is the part everybody seems to miss. Without Step 2 you are simply a code-typing monkey and outside of the specific tutorial you did, you will be completely lost. If you want to learn, you MUST do Step 2.

Of course, all this presupposes no errors in the tutorial. For certain tutorial makers (like Unity, Brackeys, Imphenzia, Sebastian Lague) this is usually the case. For some other less-well-known content creators, this is less true. Read the comments on the video: did anyone have issues like you did? If there’s an error, you will NEVER be the first guy to find it.

Beyond that, Step 3, 4, 5 and 6 become easy because you already understand!

Here’s some great content creators:

Imphenzia / imphenzia - super-basic Unity tutorial:

Jason Weimann:

Brackeys super-basic Unity Tutorial series:

Sebastian Lague Intro to Game Development with Unity and C#:

Thank you for your response, I have actually followed the Brackeys series and have learnt a lot from it as I started unity last year. I understand the unity editor pretty well and I’m now familiar with it, but I will definitely look into the C# course from Sebastian Lague.