TL/DR
Shader Graph Built-In Targets do not support GPU Instancing (Unlit does but requires force enabling it on the material with C#).
I would strongly recommend using URP.
But, if you need Unlit only, you can try this path instead: Packages/com.unity.shadergraph/Editor/Generation/Targets/BuiltIn/ShaderLibrary/ParticlesInstancing.hlsl