Hello everyone. In my game, you can build buildings. They are placed on the terrain. The problem is that my terrain is not flat, which means that when building a building, half of this building may hang in the air (see the example in image 1). How do I make my terrain adapt to the constructed buildings (example in image 2)?
Matching terrain heights to a collider:
In your case I’d make an invisible collider around the building base and use the code above to drive the terrain right up to it.